No Products in the Cart
For 20 years, the Pokémon Trading Card Game (TCG) has brought fans together in franchisees through collecting, trading and liking characters. With the resurrection of small creatures recently, now is the best time to figure out how to play.
On the surface, the Pokémon TCG may seem like a daunting tabletop activity considering its twenty-year releases, but the basic concepts behind it are easy to learn and build upon. It can also be played with different types of decks and different card numbers, allowing players to create an ideal situation for how they want to play. The standard set of rules is a great place to start, but there's a strategy beyond that. (It is only worth noting that we are hiding the basics behind Pokémon TCG, here).
There are three main card types: Pokémon, Trainers, and Energy. Pokémon cards will be the damage dealers of your deck, each marked with a specific type and amount of HP on the top right of the card. The evolutionary stages are also marked on the card at the top left. While the basic Pokémon can be played immediately,
The Tier 1 and Tier 2 Pokémon must evolve from the base Pokémon in subsequent turns. Below the Pokémon, you'll notice a few things too. The first of these is the attacks. Each attack costs a certain Energy cost that must be added to the Pokémon to use it. Pokémon may also have an ability as described on the card. This ability is always active regardless of Pokémon's position on the field. Pokémon also have weaknesses and resistances that need to be considered when taking damage, marked in the lower left corner. You will also see a withdrawal cost that must be paid to move your Pokémon from the active position to the bank.
Training cards are used to compliment your Pokémon and Energy cards. These have a wide variety of effects and abilities and fall into three categories: Item, Supporter, and Stadium. Supporter cards generally have stronger effects, but can only be played once per round, but you can play as many item cards as you want per round. Stadium cards can be used to swap cards for both players, but only one can be used on the game board - plus it can only be removed with another Stadium card or a card with a certain subtraction effect.
To be able to use attacks, they must be connected to Pokémon every turn. Currently, there are nine types of Energy in the area Pokémon trading card game: Grass (green), Fire (orange), Water (blue), Lightning (yellow), Psychic (purple), Fighting (red-brown), Dark (black), Metal (gray) and Fairy (pink)). For a Pokémon to use an attack, it takes the full amount of energy and energy, except Colorless (white) energy, that can use any type of energy. There are also special energy cards, such as double energy, but these are just a little more complicated.
The deck usually consists of a mix of such cards and contains a total of 60 cards if you play according to the standard rules. More than four of each special card cannot be found in the deck, except Energy cards.
When you first start a match, you need to determine which player you will start by exchanging a coin. The player who goes first is not allowed to attack the first row. Simple enough, really. After determining who starts it first, each player places their shuffled decks facing down along the right side of the playing field.
Each player draws seven cards from their top floor, which will later be their first hand. Each player then creates their active Pokémon by placing a base Pokémon on the field. If you have more than one basic Pokémon in your starting hand, you can place each one facing down on your bench. However, no more than five Pokémon can be placed at a time. If you don't have any basic Pokémon at hand, you'll eventually need to change and redraw your deck. If your opponent has to make changes to get a basic Pokémon in their hands, you can draw an additional card from the top of your deck.
Once you have both first hand and base Pokémon on the field, you will each draw six reward cards from above your deck. These are placed face down on the left side of your playgrounds (we'll touch more on these a little more). Finally, show off your active and bank Pokémon to start the game.
Matches Pokemon TCG are played in sequence, each consisting of several steps:
At the beginning of your turn, you will draw a single card from the top of the deck.
Following your drawing, you can attack a single energy card on one of your Pokémon in the field. These energies will amplify each of the Pokémon's attacks.
Once your energy is stolen, you can play any additional basic Pokémon you want in your bank. You can then improve your Pokémon in the game.
If you want to trade your active Pokémon for the gift at your bank, you can withdraw for the required energy cost. Note that this retreat cost must be found on active Pokémon.
At this point, you can play any coach card in your hand according to its rules. While multiple product tutorial cards can be used during a single turn, supporter tutorial cards can only be used once per turn. Once used, these cards will face up with your throw stack just below your support on the right side of the field.
If your Pokémon (marked on the card) have certain abilities or Pokmon powers, you can use them right now. Note that Bank Pokémon's abilities and powers can be used, unless otherwise noted.
You will eventually be able to attack them with your active Pokémon provided the right amount of energy is spent. Unless otherwise stated, you can only attack one of the Pokémon's moves.
Rinse and repeat!
To win the match Pokémon TCG, you must meet one of three criteria:
Get all six reward cards from your opponent. Whenever you drop one of your Pokémon by reducing its HP to zero each time in the game, you can claim a reward card of your choice from a set of six. If you manage to eliminate an EX Pokémon, you'll make two claims.
In case your opponent doesn't stay on the Pokémon's active slot and counter.
By "decking" your opponent. If you can get your opponent to get through their entire deck, they'll lose - you always have to draw cards at the beginning of your turn.
The basic idea behind victory is to develop a deck that counteracts possible rival strategies while adhering to one of these three victory conditions. easier said than done. It just takes practice and lots of testing.
Now, go, get out there - and become the best trainer!